Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, March 17, 2011

I never encountered any hot elf chicks during my role-playing games!

Heropress' and The Underdark Gazette's Old School Renaissance tabletop gaming posts got me thinking about the RPGs I used to play, back in the day. I've reminisced about the internet and films before, so time for a short post about RPGs (not sure about "old school" though).

Sure, like everyone else D&D was probably the first game I knew existed, but the first game I actually played was ICE's MERP (Middle Earth Role Playing). Probably this was due to how much my friends liked Tolkien's books. It's a great little game, based on rolling d100s against tables of results and adding/subtracting the relevant skill/penalty. With the critical tables, it was also potentially quite lethal where single hits could kill a person no matter how many hit points they had. Plus MERP's spells were generally less powerful and certainly less flashy than those in D&D; more in keeping with the magic seen in LotR books, I guess.

I'm not sure my best mate took it too seriously though. He had a Dunedain fighter who, when faced with attacking orcs, would hide under the nearest table. Not very valiant nor in keeping with these "High" Men.

Next came Games Workshop's Golden Heroes, my first superhero RPG. To be honest, I spent far more time rolling up characters (it uses a random stat and power generation system) than actually playing the game. Compared with many modern day systems, it was refreshingly lightweight. It has since been reborn as Squadron UK, which rules that appear to be unchanged from the original.

At university, the system I played the most was ICE's Rolemaster (1st and 2nd editions), which was MERP's big brother. We played a huge, drawn-out campaign weekly for a couple of years only diversifying occasionally to play the odd game of Chill, Paranoia, Warhammer FRP, Tales from the Floating Vagabond and others. When I think back, I still don't think we completed that campaign created by our GM, Skippy. All I remember now is that I first played a young trainee mage - Ewart Caradoc - who luckily got hold of a powerful (though evil) shortsword, and then a Beastmaster - Qassam something-or-other - a nomadic, southern warrior who was great to play.

Rolemaster is still one of my favourite fantasy systems and I went on the play a number of RM PBeM games once I left Uni. I love it's complexity, the long lists of skills, and the combat tables (a different one for each weapon!).

Weirdly, I think the only time I played AD&D (2nd ed) was when I was around 30. Unfortunately, that was with a group who didn't take it seriously and just joked around. Characters would often die every other session, we'd go up 2 or 3 levels between sessions, the DM would try to kill us off in the most amusing way possible, that sort of thing. It was entertaining to begin with, I suppose, but I soon grew bored. I actually found PBeMs (or similar) and their writing elements more to my liking.

So, since then, I tended to play superhero PBeMs - first using the Aberrant system, then the HERO System (which I love), and briefly Silver Age Sentinels (SAS) and Mutants & Masterminds (M&M). Though I did play one long, epic fantasy PBeM which started using the AD&D 2nd edition rules and then moved onto Pathfinder.

Sadly though I no longer play tabletop RPGs as I don't seem to have the time nor the people with whom to enjoy them.

Thursday, December 09, 2010

Cometh the Cosmics

"Dynamic Defender - An Interview with Dr Dynamo" 
by Janice Jones
(excerpt from the September 2010 edition of Cosmic Magazine)

The brightly lit lobby of the Hyatt Regency Hotel here in downtown Millenia was surprising quiet when I agreed to meet the subject of our interview. Outside, a typical Floridian thunderstorm deposited gallons of swampy rainwater into the streets and gutters, painting the outside world a dark gray. As I sat waiting for my hero to arrive, pools of the rainwater ran off my coat and collected at my feet. Not a good start.

Thankfully, I didn't have to sit in my self-made puddles long. As if generated by the thunderstorm itself, a streak of lightning suddenly erupted from the front doors of the hotel. A moment later, there in front of me was Dr Dynamo, protector of Florida's supercity and member of the newly reformed Cosmic Knights.

Unlike the gray day outside, the man who stood in front of me shone with, dare I say, inner light. I can quite definitely say that I was in awe of the glowing figure in front of me. He's easily six foot tall, with a strong, square jaw and a Roman nose. The mask of his golden costume covers his hair and eyes, but one can imagine short, dark hair and blue eyes sparkling with energy beneath the strange fabric. The skin-tight costume also shows off his muscled, athletic build to swooning effect.

He's not at all what you'd expect from a typical doctor of science.

Dr Dynamo, known by some as the Living Lightning, greeted me warmly, if a little apprehensively, before we made our way over towards the bar. The hotel had been made aware of the interview and so had cleared the area to ensure no one else, other than the barman, was around to distract us. We sat and I ordered a soda whilst the golden god in front of me ordered, perhaps surprisingly, a cool beer. Once my heart had sufficiently settled, I began my questions.


Cosmic Magazine: First, may I ask, are you any relation to the original Dr Dynamo, active in the 60s?

Dr Dynamo: (looks somewhat shocked) There was an original Dr Dynamo?! No, I didn't know I was the second with that name and I've never met the man or heard anything about him, I'm afraid. I just chose the name because it indicated my scientific background and because dynamos generate electricity, like myself.

It's not like I've trademarked the name nor am I considering releasing a range of action figures, like some cosmics. So I hope he doesn't mind, if he reads this.

Still, it's good to know that the Dr Dynamo name has been around since the advent of cosmic beings.

CM: So you've not been around since 1961? How long have you been Millenia's protector?

DD: Well, now...(thinks for a moment) Probably since the end of 2001. I gained cosmic powers in '95 but didn't actually start in the hero business until the spring of '97, after the Cosmic Powers Registration Act had been dropped. That was up in South Carolina. I was young then and made a lot of mistakes. It wasn't until I moved here to the newly built Millenia that I finally found my feet, as it were.

CM: So you've been a hero for 13 years now? That's quite some time. It doesn't seem that long.

DD: (laughs) No, it doesn't. Thirteen years, eh? To be honest, the first few years were quite low key and, thankfully, no one remembers the stuff I was doing back then. But still, yeah. Long time.

CM: And, may I say, you don't look a day over 21. So has it all been good? Do you enjoy your life as a superhero?

DD: Enjoy being a superhero? Well, it has its moments. But I'm not in it for the enjoyment. I do it because I can. Because I have these cosmic abilities and, rather than abuse them, I've decided to use them to help others and protect those that need protecting. Those rewards are more than ample, Miss Jones. Anyway, I do have another life to enjoy.

CM: Yes, you're one of the few cosmics who keeps his identity secret. So what about those other enjoyments? What hobbies and interests do you have when you're not being a hero?

DD: Well, as people may have guessed from my name, I'm a scientist. I'm interested in new scientific advances and technologies. Stuff like cosmology and research into the bursts of exotic cosmic rays. I'm also interested in the New World project on Mars and all the exciting advances in space exploration. During any downtime, I'm a big fan of science fiction and love to read whenever I can. Or watch old sci-fi shows like, you know, reruns of Star Trek. God, that sounds a little geeky, doesn't it? (smiles)

CM: Only a little, maybe. Being a hero is somewhat surprising for a scientist and the living conduit of lightning. Why aren't you helping to power Millenia or something similar?

DD: (lightning briefly flashes from his raised hand) That's a good point. I'm afraid my lightning powers don't lend themselves to continuous operation. They work best in short bursts. I can fly lightning quick but only for a short length of time. I can fire bolts of lightning, but these last only a second. If I sent a blast of electrical power into the power grid, it would probably fry the transformers and blow fuses.

Still, I have used my powers to provide electrical energy a few times, but usually only when it's really needed. Such as just after the Monstro disaster that destroyed Miami and also to cover during the occasional blackout in this city. However, since the recent advent of fusion reactors I'm glad to say my talents as an energy provider are rarely needed.

CM: Your other talents, by which I mean stopping villains, are still required though.

DD: Yes. It seems there are more and more villainous cosmics created every day. Sadly, my work countering them will probably continue for some time.

CM: You said earlier that you liked to watch TV. Have you ever seen the show Cosmic Reality? Would you be interested in being a part of something like that? Perhaps increasing your fame?

DD: Cosmic Reality?! God, no. Yes, I watched some of the first season of that rubbish, but really, I'm surprised it does so well. It's just so boring watching these sell-outs sitting around all day arguing. They should be using their gifts to help people not to be famous and make money.

No, I'm not interested in fame. Although, of course, what I do comes with a certain amount of publicity. You can't help but attract attention when you're fighting people like that Red Baron and his Red Brigade.

CM: You've now started mentoring another young hero known as Kid Kinetic. How is that going?

DD: (winces and pinches bridge of his nose) Oh, Kid Kinetic. Well, yes, erm, things are going slowly, which considering the speed of the kid is kind of surprising. He just won't stand still for more than a second. Always running off without listening to plans or tactics. Still, I think he's improving. And his heart's in the right place, if you know what I mean. Eventually, he'll make a good hero. I'm sure he will.

At this point in the interview, I was about to ask another question when Dr Dynamo held up his hand whilst tilting his head as if listening to an inbuilt radio. A moment later, the golden man stood, apologizing. The Masters of Mayhem were attacking the Cube, Millenia's cosmic prison, for the second time that month.

With a wave, Dr Dynamo transformed into the familiar bolt of human-shaped lightning and zapped off into the gray downpour outside. I didn't even get the chance to say thank you (or to ask the golden hero for his phone number). Instead I'm left in the hotel bar with the remains of my glass of soda and the smell of ozone in the air, hoping that Millenia's most energetic hero can save the day once again.

Wednesday, May 06, 2009

Champions Are On Their Way

I appears that the release date for the Champions MMORPG has been set for July 14th (just 3 days after my birthday!). The HERO roleplaying system is probably my favourite RPG. Sure, it's somewhat complex and number-crunchingly heavy but I like that sort of stuff. In fact, most of the PBeMs I've played in recent years have been HERO System games.

Champions Online sort of uses the HERO rules system but obviously adapts it for MMORPG use. This Champions game looks pretty good and the idea of playing a HERO-based superhero certainly appeals - although unfortunately I don't think my lowly laptop will handle the minimum required specs for the game.